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Some sort of rogue or mage type, depending on how good the spells are. I'm always some sort of fast lightweight class though. The closest I've come was developing a Ranger/Cleric in Baldurs Gate 2, and a Monk with 2 - 4 levels of Shadow Dancer in NWN(still a lightweight dogfighting type character) I can't even remember ever having willingly developed a preference for a heavyweight type.
That also goes for fighting games: in SSB64, I majored in Kirby with a minor in Ness, Melee I started with Peach but migrated to majoring in Marth with a minor in Luigi/Mario/Ness. In Brawl I started as Marth but moved back majoring in Kirby, taking on minors for Marth/Ike/Lucario/ToonLink. Ike is the closest I've come to enjoying a heavyweight character.

My VERY first experience with D&D was Baldur's Gate, I created a half-elven fighter/mage who specialized in halberds and bows. Never realizing how important dexterity was, it was one of his lowest stats along with wisodm, but I was saved from the error of my inexperience by finding the gauntlets of dexterity, which raised my dex right back up to 18.



Seppukuties is like LBP Lite, on crack. Play it already!

Currently wrapped up in: Half Life, Portal, and User Created Source Mods
Games I want: (Wii)Mario Kart, Okami, Bully, Conduit,  No More Heroes 2 (GC) Eternal Darkness, Killer7, (PS2) Ico, God of War1&2, Legacy of Kain: SR2&Defiance


My Prediction: Wii will be achieve 48% market share by the end of 2008, and will achieve 50% by the end of june of 09. Prediction Failed.

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