Some sort of rogue or mage type, depending on how good the spells are. I'm always some sort of fast lightweight class though. The closest I've come was developing a Ranger/Cleric in Baldurs Gate 2, and a Monk with 2 - 4 levels of Shadow Dancer in NWN(still a lightweight dogfighting type character) I can't even remember ever having willingly developed a preference for a heavyweight type.
That also goes for fighting games: in SSB64, I majored in Kirby with a minor in Ness, Melee I started with Peach but migrated to majoring in Marth with a minor in Luigi/Mario/Ness. In Brawl I started as Marth but moved back majoring in Kirby, taking on minors for Marth/Ike/Lucario/ToonLink. Ike is the closest I've come to enjoying a heavyweight character.
My VERY first experience with D&D was Baldur's Gate, I created a half-elven fighter/mage who specialized in halberds and bows. Never realizing how important dexterity was, it was one of his lowest stats along with wisodm, but I was saved from the error of my inexperience by finding the gauntlets of dexterity, which raised my dex right back up to 18.
![]() |
Seppukuties is like LBP Lite, on crack. Play it already!Currently wrapped up in: Half Life, Portal, and User Created Source Mods
|








