Reasonable said:
As I pointed out - and you ignored - he can't say otherwise can he. The context is open comments were made, then Id rushed back when they saw it implied negative view of game/design and issued standard damage control statements. Again, the core design was admitedly changed due to a technical issue, if that results in gameplay its a happy coincidence but it wasn't planned that way. He makes it clear that gameplay design elements were made with DVD / no HDD as the lowest platform and therefore we'll never know whether it would have been better otherwise but we do know that the 360 spec forced the lowest demoninator decision.
Nothing was cut as that would mean they finished game then had to change it - but the game was changed during design and only due to one platform with regard to this issue. Although I seem to remember Id also stated 360 might have to have lower res textures to also help fit it onto no more than 2 DVDs. All clear now?
|
Dude.. he didn't even say that in the first place... 1up spinned his words.. This was his quote: "I wouldn't say the overall story was changed in any way in order to fit on the Xbox 360 version," Willits said, "but how the player experiences Rage's story has been altered." Nowhere was this in a postive of negative way.. 1up spinned it to look like it was negative by adding the line, which was not a quote: Unfortunately, that means the experience has been altered across all platforms..
1up spinned his words and he corrected it..







Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)







