LOL MATURE said:
How did controls for a console mess up the controls to a PC? |
Many game mechanics were altered between UT2004 and UT3 and many of those were so they could acommodate the console crowds. Weapons were changed, speed was changed, even though the PS3 versin is still 30% slower than the PC version, and some may argue this but double jumping/dodging was also removed. Overall it felt even less fun than the original UT which came out back in '98. It just had newer shinier surfaces. Most people that I know who played either competatively or were part of the more skilled crowd are still playing UT2004. Also the best place where you can see how controls affected the PC version is the menu. When it launched the menus in UT3 were a joke, huge lettering, you have to scrol through pages of crap to get to what you want. no UTWindows no nothing. Sensitivity was only by integers (PC gamers likee their mouse sesitivity to be perfect) and there were basically no video options visible. You had to go to the .ini file and change the options from there to actually play the game the way you wanted it. Unacceptable, and all because of the PS3 and future Xbox360 versions.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835








