| Garcian Smith said: Strange how this is the first we've heard about a game being cut down for the 360's media. I suspect that this is less of an endemic problem, and more the tech-heads at id being lazy with compression techniques. |
oh my god.....stop trying to use the "compression" argument. Games, over the next couple of years will LEGITIMATELY get larger......compression can only go so far. My favorite example is from the PS2 era. Tekken Tag was like 1.5 GB, GOW2....needed a dual layer disc.
Compression is not the answer to everything. Developers have to be optimistic in order to continue to bring us the best experiences, but if they keep thinking small (as you would like them to) then it's going to be the same old same old from now until forever.








