Chemical said:
I did a spit-take when I read that. MMORPGs like WoW are the definition of casual gaming, just because it takes hours to accomplish anything doesnt make it "hardcore". It is just a never ending grind. Most people I know who play WoW dont play any other game and have no idea how to play any other game because they are too busy getting to the next level or farming for the next good item. Of course, there are a few people that take the game seriously and go on raids and PvP. But they are a very small percentage of the total playerbase. I am not sure about WoW, but Guild Wars which supposively had an inclination on the PvP had only a few thousand players participate in Tournaments and Guild Battles, and the game sold millions. And btw I dont consider arenas to be hardcore, considering that any idiot of appropriate level can join. Only matches in which both sides can pick their allies can be considered true PvP.
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I would agree with this assessment. WoW appeals to the casual audience. I know personally quite a few gamers who don't play other games/consoles very much (if at all), yet play WoW.
It's actually quite a user friendly and easy to learn game. The bright colours and friendly looking characters also make it very appealing to a broad range of different people. I've talked to quite a few middle aged women/a retired school teacher/ a 50 year old mechanic and countless teenagers, children, and men/women in their 20's while playing it.
The fact that WoW attracts casuals is probably one of the main reasons why it's sales numbers are so high.








