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@DTG: Cutscenes are fine as an accentuation, but there are better ways of advancing the story that make the player feel more involved, or at least they can be involved in the cutscene themselves. See: Half-Life, Resident Evil 4, Indigo Prophecy.

The player feels more connected to the game if they are in as much control as possible.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."