| Both games will be good, but they will appeal to different people. They're TPS and FPS. I read someone say that textures are way more important in terms of graphics than the modeling itself - you're out of your mind. I do 3D modeling, to the naked eye - yours, who has no experience doing this - maybe. It's harder to put high poly models in a game than high res textures. I look at graphics in a more technical way because I've done 3D modeling. If you haven't, you have no clue what you're talking about. High res textures is a way to make up for lack of high poly models. ... [trimmed to save space] |
For what exactly did you do 3D modeling? I doubt it was for game design. Polygon Count is, of course very important. But last I checked, GPUs were not capable of rendering the polygon count required for individual fibers in clothing or the perceived bumps in the locust's skin. That's where textures, bump maps and opacity maps come in. And textures have their limitations. Texture size and variety are limited by the memory available and of course it's clock. Afterall, that's why there are still games with crappy textures or games with the same textures constantly being recycled. Don't downplay the importance and difficulty of textures. Saying high rez textures are an easy way to make up for low polygon count--Well, that's just bull.
Of course, I haven't done any 3D modeling ;)
... and what's with this, "can you read" and "finish school" talk? It's a bit childish and crude. A person who finished school, such as yourself, should be able to point out argumental flaws without resorting to such infantile taunts.







