| De85 said: I'm still not sold on the 60 player matches, the only word that comes to mind is clusterf*ck. The video made Resistance look like just another run and gun shooter in the vein of Halo, which in and of itself is not a bad thing, but I think it may be a poor mix with the horror themed story. I think Gears' style of combat is a much better fit. Both will sell well though Gears will sell more. This video gave the multiplayer edge to Resistance, but I think that in the long run, the community will be stronger for Gears. |
First to be on topic, my opinions on this will probably be limited considering we've yet to see how the final build of both games look. Especially with Resistance and the E3 build with gameplay on the roof tops because we know that they had yet to add in many of the effects.
Anyway,
I do want to address your concern for multiplayer. Battlefield 2, for example, has 64 players duking it out in large maps and it can be pretty fun so why can't other games? That isn't to say that things could get a little too clumped together during gameplay, but have you not heard anything about what Insomniac is doing with Resistance 2's online?
If I recall, they'll have a squad and rival squad system where you'll be with your squad of players and fighting against another squad of players while an AI director determines current objectives to you. It looks like it can help to keep flow in a large game and to also keep you interested in destroying your worst enemies in the rival squad. Then, if you are getting your behind kicked, the director can assign another squad who is doing better to come in and assist you to try and even things out.
The first Resistance had 40 player online without any kinds of squads or anything, just players running around the map. It looks like Insomniac will make sure that multiplayer will be a great experience.







