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Kyle: Not many people know this, but World of Goo was originally going to be on a Wii disc at retail. As an independent studio, though, we like to believe digital distribution is the wave of the future, so we very much wanted to experiment with this new digital distribution thing Nintendo was putting together, the thing that eventually became WiiWare.

Also, if I can rant for a second - there seems to be some expectation that WiiWare games are “smaller” game experiences than their retail buddies. We need to get rid of that expectation! We’re going to start seeing WiiWare games that totally kick the asses of more expensive retail games made by big unapologetically crappy companies. The size, in bytes, of a game does not have any correlation with quality of a game. 4 gigabytes of crap, for instance, is still crap, just more of it. A Link to the Past, one of the best and “biggest” games ever, is under a megabyte.

Riiiight ON! I love this part!

GREAT POST!



"Let justice be done though the heavens fall." - Jim Garrison

"Ask not your horse, if ye should ride into battle" - myself