leo-j on 01 August 2007
starcraft said: Actually leo-j, the reason one level on Killzone two is two gigabites is because sony has shocking compression techniques. They said motorstorm was 22 gigabites, if it was, i have serious concerns about sony's first party software compression capabilities. The reason we are seeing a whole lot of comments regarding supposedly huge game sizes is simple, they are trying to justify having used the PS3 as a trojan horse to push blu-ray. |
Yes you are correct, sony lies in order to push blu-ray.
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