vlad321 said:
While true, they can make mechanics and other stuff that help out our mouse challenged bretheren that are acually a detriment to the people playing it with a mouse. Like guns for example, granted we won't have a previous point of reference for guns like we did in UT, but maybe they had to cut corners and make some guns work differently because of consoles. In UT the biggest hit were the fact that so many weapons got changed either entirely or something small that ruined the feel to them from previous ones. I've just seen a good amount of console mechanics on the PC and not a single one of them was actually good or better than the established mechanics. Another thing that is bothering me is the health regeneration system. While I see their point that it is easier to make encounters when you know a person will have 100 life at the start and won't have 10 kits as well, on the other is that I can just run back a few rooms and poof, I have 100 again. I also hate multiplayer games with this mechanic but thank god this isn't one. |
Oh man...Im the bad news bringer today. Project origin will have the health regeneration system of Halo, Gears and other such games. I personally like that more for multiplayer as the action stays intense since you know that a player will have a full health if you lose sight of him or let him get away. For single player I'm indiferent...I liked the FEAR health pack system.







