hanafuda on 10 September 2008
| bdbdbd said: @Hanafuda: No, it makes perfect sense. How early have Nintendo announced its DS games? How have they eventually done? Of course, if the current policy causes a lot lost software sales, they will change it as easilly as they started it. And no, the purpose isn't to sell hardware. As i said, most of the game sales are made after the first few weeks (which will be the case with Captain Rainbow too), so the logic Nintendo is using is if it sells a million, it doesn't matter when it does it. Basically steady game sales guarantee longer shelf life in the retail, while frontloaded games die quickly. Now, i'm not saying that this would be case with Captain Rainbow, but as a low developement budget game, Nintendo propably isn't expecting high sales numbers anyway. Of course, this doesn't mean that the game would be bad, it just lacks the final polish. Captain Rainbow could propably be compared to Wario Ware, in terms of trying something new out, and Captain Rainbow may be just as a fan service or test a new consept (i haven't played the game, but it may have something in its core, thats acceptance Nintendo is trying out). Or then Nintendo is just making the game to build Wiis lineup, or maybe Nintendo is just testing out how their policy works and it's cheaper to do with a game that isn't expected to sell much anyway. Outside guessing it's really hard to say what specific reasons lead to Captain Rainbow and decisions behind it. |
Looks like this game is going to disappear after the first few weeks, not sell more. Maybe it is time to go back to their old stragey, like they already did when announcing Pikmin etc.
PSN - hanafuda







