HappySqurriel said:
The numbers come from it costing Nintendo $100-$200 to manufacture a Wii system through a manufacturing firm and the need to enter into 'long term' manufacturing contracts ... Nintendo has to pay for these systems regardless of whether they sell or not. Nintendo is a fairly conservative company and I expect they are worried that if they produce an additional 250,000 to 500,000 consoles per month they will soon meet demand and have a production surplus; if they're in long enough contracts this could work out to being up to a 10 Million unit inventory which cost Nintendo $100 to $200 to produce (a $10,000,000,000 to $20,000,000,000 inventory of unsold Wii systems) The contracts that Nintendo would have to enter into in order to increase production are large enough to require board approval; they are probably only going to approve of increases that do not put Nintendo at risk of overproducing at a level where they can lose billions of dollars in 1 year. |
Aren't you miscalculating by a factor of 10? 3,000,000 * 100 = 300,000,000
And 250k consoles per week is 13 million consoles per year. So that's 1.3 billion to 2.6 billion dollars.
If you meant 250k per month, it's 300 million to 600 million dollars per year.
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