i don't know specitics, but i think i have a good general understanding of this.
well they basically have to deside a a month or two ahead of time how many systems to release in a month, because they have to order all the needed parts, wait for them to get to the factory, assemble them, and ship them out to stores. and a million consoles a month cost $180,000,000 to make (considering they still spend $180 on each system) and that would be 12 million systems a year or $2,160,000,000. and don't forgot all the money the're spending in advertising, wiimotes, nunchukes, game discs, disc cases, and instruction manuals (considering they manufacture all of that themselfs, and i think they do since they publish a majority of the games.
i think it comse down to that rule that you can't exand as fast as you want because rapidly growing companies suck up alot of money, and even if the're making huge profits, it's hard to keep up with the massive spending.
come try out the computer game i've been working on for my high school senior project, titled sling ball. http://vgchartz.com/forum/thread.php?id=47568
brawl friendcode - 3823-8201-9151
mario kart wii friendcode - 0387-9491-4552
PM me if you add me plz.
150vg$ bet(with haggy) mk wii 2009 worldwide sales > any 360/ps3 game released in 2009.
current mk wii worldwide sales (jan 9th): 553k







