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HappySqurriel said:

250,000 Wii systems per week works out to (approximately) 3,000,000 Wii systems per year
3,000,000 Wii systems costs Nintendo (roughly) $3,000,000,000 to $6,000,000,000 to manufacture

not a simple decision to increase production


 Where are you getting these numbers from?

The idea behind commissioning factories is that the factories retool their internal structure to manufacture your product but you don't "own" the factory because, if you no longer require their services, they'll retool for another client and move on. 



"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks