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nitekrawler1285 said:

I stopped quoting because it was just too long at this point

Allowing me to create these levels with my friends is a very large point of the game for me.  My friends and I have wanted this for a very long time and without it I wouldn't be willing to plunk down the cash for a ps3.  I don't think it's trivial.

In an age of gaming monotony i would say that most users do feel that the finer points make the game.  Ask any FPS fans about the differences between two different games in the genre.  it all comes down to the finer points.  Is Half-Life the same as Doom?What about Virtua Fighter and Tekken?  Final Fantasy and Breath of Fire?

Take away the scale of shadow of the Colossus and you DO have a different game. Take away the scale of creation or sharing in LBP and you DO have a different game. Plenty of games allow you to play, create, and share but not on the same scale.

I suppose i understand you're point now, i simply do not at all agree.

 The finer points matter to a point. You would not have to have the differences that exist between Virtua Fighter and Tekken to port the game to a different console. I really wasn't asking my questions rhetorically. Would you consider the differences in Star Wars: The Force Unleashed to actually make it a different game on the Wii? There is a very blurry line when a game stops being the name and suddenly starts using it as a brand to sell. Sonic Unleashed was said/rumored to have different levels on the Wii but still shares a name. If that turns true then clearly we have a bait and switch going on.

 With your example I can see what you are saying but we are thinking of it two different ways. If Shadow of the Colossus was identical in gameplay, but looked like Ocarina of Time it would be the same game in my opinion. You don't have to reduce the scale of the game to reduce the technical demands.



Starcraft 2 ID: Gnizmo 229