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Having your character not speak allows the player to place more emphasis on the protagonist's manner and actions rather than their voice, commands, comments, or speeches. This works well for some characters (Link) and poorly for others (Isaac). I prefer the main character being able to speak, because you'll never have insight into how they feel without it. In Golden Sun, despite his father having died, Isaac is not able to convey any emotion whatsoever. The only feelings you could grasp from the situation came from the music and the reactions of others. I am not a Psi-wielding teenager on a quest to save the world, I'm a dude in his basement playing videogames. I don't want to feel as if I'm in a videogame.