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PipBoy2000 said:
celine said:

I disagree, here. Most publishers  didn't bother to develop seriously for the Wii until the Wii success exploded.

And when they did, they saw no more success than games of low quality.

Strange i despise playing Fisrt Person Shooter with dual stick control scheme on console pad while I'm enjoying the nunchuck + wiimote setup. BTW seems alot consumers see some strenght on Wii software. Sales doesn't lie ( I mean software sales ).

Thats good. But the other consoles had made far greater improvements in the genre with actual gameplay changes. Software sales don't lie. In order for software sales to lie, it would have to be a conscious entity. It is not, and hence it cannot lie.

If you are trying to imply that more sales means more quality, well this would certainly be no more than speculation at best. McDonalds is no more the best food for selling more than Wii software is for selling more.


 

I don't want to respond to all, too long.

BTW can you cite me a big budget game for Wii that isn't made by Nintendo ? Publishers haven't get the balls to risk on Wii yet ( a correct behaviour in the old context but a wrong one in the new context, this is why Disruption is interesting ).

Passing to your second paragraph well I hope it wasn't mean to be taken seriously, I pass directly to the "McDonald part" so I explain what I wanted to say.

Everybody can do a better and more tasteful hamburger than McDonald but what McDonald is so skillifull is to do a great quantity of hamburger at a cheap price.

I believe that when a company can sell alot of product while others in the same industry can't is because they do something right and this is what I mean with "sales don't lie".

In your post you cite often that more raw power is the next right step. The problem is that this is the wrong answer. The VG industry is an entertainment-driven one NOT technolog-driven. What means most is if you can entertain many customers.

I say this because the market was ready to be disrupted, the graphic is  becoming/has become a commodity to many persons. A smart move in this situation is doing something that surprise the customers, not doing more of the same.

Obviously every person has its tastes and can like or dislike the paradigm shift brought by Nintendo. But what is every day more harder to say is that Nintendo's way is the wrong one.

 

Citation:

Disruption relies, at least, on two truths. One: technological performance increases faster than consumers can adapt. Second: because of number one, the product’s performance eventually overshoots the market that allows a possibility for a disruptor. 



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

TAG:  Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.