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shio said:
@bobobologna

Because IU was supposed to have actual choice/consequences that affected the story later on, like a traditional wRPG (ofcourse I never expected it to be deep or as good). It was only because of that. And yes, the artistic style and teen chars of IU turned me off too.

For instance, there are two minds on the choice/consequence. You automatically assume everyone would think choice is a good idea. I perfer linear design in a story. Therefore, if you were to review a jrpg, you should adjust the score upwards or downwards based on how you personally view genre conventions.

Some prefer to be told a story, some prefer to be able to affect it. One or the others superiority is an opinion, and you may be surprised how many people share my point of view.

It's kind of like assuming that giving Zelda a more adult feel would make it a better game. I contend that it would make it worse.

 



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.