I think the biggest problem with "pandering to the core" is that certain members of the "core" audience refuse to be satisfied. They will find anything to complain about, especially about not having "enough" games. How does that make any sense? If a game is good, you shouldn't feel the need to have a huge number of clones of that game; that one game should suffice for all your needs related to it.
Of course, I know why it doesn't work that way. Because there are members of the core who get bored with the game they love so much. But instead of looking for something new, they look for a variation of the same thing that bored them to make it fresh again. Why would you do that? There's no better way to burn yourself out on something than to saturate your collection with me-too versions of whatever it was that used to entertain you but bores you now.
In short, it's pointless to "pander to the core". They cannot be satisfied, because they keep trying to fulfill wants they've already fulfilled too far to get any further utility out of. So Nintendo not giving an overly large amount of attention to bored people who don't realize they're making themselves even more bored is probably a good thing, ultimately.
Sky Render - Sanity is for the weak.








