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Cactus said:
Iori Yagami said:
Cactus said:
FFXII is the worst example to use when you say that real time rpg's suck. As Cougarman pointed out, it was turn based at it's core.

I play both, so I'm not saying the action-based one's suck. It's just that turn-based usually works better for JRPG's, because the combat system is usually repitive and shallow when thy try to do an action-based. A good JRPG that isn't turn-based is rare. Only one's I can think of are Rouge Galaxy... and that's about it.

 

 

No, I agree with you about TB> realtime, I was just poining out that Final Fantasy XII isn't really realtime. If it were realtime, there would be no waiting in between attacks.

 

That's not actually true in every case. Almost all action rpgs have what's known as a Cooldown between moves. For instance, in Gears of War, if you could whack off 5 melee attacks in one second, melee would be overpowered. So you have to wait a certain amount of time.

World of Warcraft also has global cooldowns after most spells or abilities.

Tales, for instance, you have pauses during combos after every 3rd or 4th attack. Otherwise, you could keep somebody stunlocked indefinitely.

So yes, in FFXII, there is a semblance of the ATB system, which has its roots in turn based gameplay, however every action game has to keep its most powerful moves from being spammed without interruption, and therefore cooldowns are employed, which shouldn't be confused, but can often be represented as cooldown bars that scroll across the screen.

Spells having cooldowns and a game being turnbased are two entirely different things.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.