| aavidbacon said: Nintendo ufortenately lost points with a lot of hardcores by lauching a system that wasn´t a great leap into the future, like most were expecting this gen, but on the other hand captured a market that the ps2 had and didn´t know. If you think about it the 120 mln owners weren´t all hardcore or even core, they have a good share of casual gamming in the ps2. This people were captured by the atractiveness of the wii remote. Not only them, but a lot of people that never thought of playing games too. the problem was that by doing this, they were branded as casual and a console for kids. This image is not what the wii designers wanted, they wanted the image to be "the substitute for ps2", a game for everybody, gamers and non-gamers. I read a interview by a Nintendo top (don´t ask were) and he said just that: That those who said wii was casual would be surprised. That shows to me a little bitterness for not being able to capture all the market he was aiming for. The meaning is that the causal image that wii got was not intended. And the sad news is this image won´t fade easily, if it ever does. So don´t be surprised if the wii get some serious games in the future, this is part of image changing marketing. |
While most Wii fiends are in depression stage right now, you are still in denial.
The Wii was never and never will be a substitute to PS2 despite what you want to believe to soothe your bruised mind.
The Wii sure enough doesn't want to be associated with PS2 and clearly is not, it's on yet another level. The substitute for PS2 you're searching for is the PS3.
People are not attracted by the wiimote either, that doesn't make sense and is plain wrong. People are attracted by a set of characteristics that all together make the whole Wii experience. That's why some will only use the balance board and want a Wii too, even if they never touched the wiimote.
Also, Nintendo executives don't care about stupid people that love to call their console casuals. The only thing they'll do is make sure that it stays in the little circle of haters, or disrupt the haters circle (videogame mags for example).
Notice how now Nintendo firmly stays by its principles of not announcing their games far before they're out. Notice also, that everytime they announced their Wii games, it was months of bashing in the circle of Wii haters, or they didn't talk about their game at all if they couldn't bash them. So it was negative for Nintendo. Now, the haters complain that they don't know the games are coming, but it's actually a positive.







