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leo-j said:
FJ-Warez said:
Please leo read:

http://www.crysis-online.com/Articles/crysis-on-consoles-the-facts-of-the-matter.php

Short answer no it cant, the reason is "lack of Ram and VRam..."

 

No, it doesnt say scrap about ram, it says they can port it but have to find another way to develop it specificly for the consoles and can look the same and run the same, but they would waste alot of $$$ on that. So its basicly a descision. Why do you pc gamers keep thinking the pc is so much more advanced that a 360 or ps3?

You mean this?

"...if Crytek 'can' reach that same quality bar on the consoles, then I can't see why they wouldn't release a console version of Crysis for Xbox360 and PS3."

It doesn't mention wasting money. 

You failed to mention the part where they say:

"Crytek have many goals they would like to achieve with Crysis. Some of their goals just can't be achieved on a console."

"It's only a matter of working out how many sacrifices would need to be made to make that achievable."

And of course he mentions specifically about VRAM and RAM - and hard drives:

"...consoles do have their limitations. Crysis is a very detailed game with an enormous view distance. All that information has to be stored in a quick to reach place which is either the video ram, or the system ram. The next best thing is then the hard-drive. Unfortunately, consoles don't have much ram nor do they have a hard-drive ( which are much faster to read from than discs ). We've already seen how the simple environments in gears of war require many loading interruptions. This makes it hard to imagine how a game such as Crysis could run on a machine with so little quick access storage.

Note: As far as I'm aware, the HDD's that come with some consoles aren't used to store game data for increased performance, the majority of the loading is done from the disc."

So there. And about PC gamers thinking the PC is so much more advanced than a 360 or PS3 - well, it may not be elegantly streamlined for gaming as PCs are not specialized machines that are optimized for gaming alone, but in terms of sheer brute force and processing power, the reasons why Crysis may not be ported to consoles due to a console's inherent constraints doesn't tell you anything?