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@Ail: I wasn't reinventing terms (ok, i did with "elitist pricks", but that is a term that describes ones behavior which is often seen at different forums). Core and blue ocean are actual terms used to describe the "existing audience" and "expanded audience". As you can see, while the blue ocean audience establishes itself, it moves to core market expanding the actual core.
We could split the core market to segments even further, based on gaming habits (which eventually would create an endless number of segments). Before the blue ocean gamers (which can be split to different categories too) move to core market, it's impossible to say, into which segment they eventually end up.

The segments are still very important, atleast to developer and publisher, to know who they make their games for. This has a lot to do with the games type. For example, Brain Training was a blue ocean game to target previous non-gaming audience, while NSMB got a lot of lapsed gamers (a blue ocean group) to play it. Metroid Prime 3, was a core game that targeted the existing gamers, just like SMG did too. MP3 was also a "higher tier" game than SMG, since it required longer play sessions.
Mario Kart Wii is a prime example of a bridged game, that appeals to both, the core and the blue ocean. So simple to start with, that it basically doesn't require any learning curve, but so sophisticated, that mastering the game takes a lot of time.

When you look at the high selling games, they all have one thing in common; their developers have understood the market the game has made for.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.