http://en.wikipedia.org/wiki/Hardcore_gamer
"Equivalent pairings to polarise consumers could have ranged from 'old-school' & 'mainstream', 'elitist' & 'easy-going' to 'dedicated' & 'uninformed'. However conjecture, based on the history of changes in the games industry, would suggest the choices of casual and hardcore were not arbitrary."
You could choose a different term, but consumers and the media understand the term for what it is, even if the definition isn't perfect and clear cut rules for 'Hardcore Gamers' don't exist.








