Reasonable said:
Poor quality will definately sell in the right circumstances. I reckon if Lair has released with the choice of switching off motion controls and manual targeting it would have sold more like 450 to 500 K easy with the hype even allowing for poor review scores.
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Another good example is Carnival Games. That's a really low-quality collection of trite gameplay and archaic graphics. But it's a big hit. Carnival Games is proof that sometimes, all you need is a concept and a solid advertising budget. Aside from Mario & Sonic at the Olympics, it's about the most heavily advertised (at least on TV) Wii game.







