Hm, interesting question. But a better one is, which genres are at risk of dying, and why?
There's a common theme in genres that die: they stay static for more than a decade, with only one or two "lead players" and everybody else getting scraps. When that happens, a genre is ripe for a crash or a disruption.
The genres at risk at the moment (from what I've noticed) are: simplified RPG (aka. JRPG), real-time strategy, tactical war simulation (some would say this one's already dead), one-on-one fighting, and simulation.
Sky Render - Sanity is for the weak.








