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Hus said: a year from now they all will be droping that support. 3rd party aint selling to great on the Wii.
I'm going to use my list from another thread:
(Wii) Rayman Raving Rabbids - Ubisoft - 375,250 (Wii) Red Steel - Ubisoft - 335,500 (Wii) Madden NFL 07 - EA - 311,250 (Wii) Super Monkey Ball: Banana Blitz - Sega - 267,250 (Wii) Call of Duty 3 - Activision - 251,250 (Wii) Marvel: Ultimate Alliance - Activision - 207750 (Wii) Trauma Center: Second Opinion - Atlus - 172,000 (Wii) Dragonball Z: Budokai Tenkaichi 2 - Atari - 134,500 (Wii) Need for Speed: Carbon - EA - 128,250 (Wii) Tony Hawk Downhill Jam - Activision - 123,500 (Wii) Elebits - Konami - 114,250 (Wii) Rampage: Total Destruction - Midway - 95,500 (Wii) Sonic and the Secret Rings - Sega - 88,500 (Wii ) Super Swing Golf - Tecmo - 69,250 (Wii) Rapala Trophies: Pro Tournament Fishing - Activision - 68,750 (Wii) Metal Slug Anthology - SNK - 64,750
Between Japan and Europe you can (probably) double the numbers on most of those games for worldwide sales ... Now, when you look at total development cost for most of those games as compared to sales the vast majority of those games would have broken even or turned a profit. Now look at the PS3's sales
(PS3) Madden NFL 07 - EA - 335,250 (PS3) Call of Duty 3 - Activision - 212,000 (PS3) Need for Speed: Carbon - EA - 185,500 (PS3) Fight Night Round 3 - EA - 168,250 (PS3) Marvel: Ultimate Alliance - Activision - 160,000 (PS3) Tiger Woods PGA Tour 07 - EA - 113,000 (PS3) NBA 2K7 - Take 2 - 111,500 (PS3) Tony Hawk Project 8 - Activision -112,000 (PS3) Ridge Racer 7 - Namco - 98,500 (PS3) Blazing Angels: Squadrons of WWII - Ubisoft - 76,000 (PS3) Full Auto 2: Battlelines - Sega - 75,500 (PS3) Virtua Fighter 5 - Sega - 56,750 (PS3) Major League Baseball 2K7 - Take 2 - 34,750 (PS3) Sonic the Hedgehog - Sega -33,250
Now, using the 500,000 break even number from Namco-Bandai, most of these publishers will have lost money producing games for the PS3 ... So which platform will be losing support in 1 year?