| tombi123 said: @starcraft Edit: Also with an estimated budget of $80M ($80-100M, but I will take the most conservative estimate), then assuming SK get $20 for each copy sold, it would need to sell 4M units lifetime to break even. So yeah, it did flop... hard. |
You realise that the vast, VAST majority of that number (assuming it is even VAGUELY correct) was spent developing the game for the PS1 and the Gamecube right? It's only been an Xbox 360 title for 3 1/2-4 years.
As for the thread. What grounds is he using to determine how "popular" games are?
starcraft - Playing Games = FUN, Talking about Games = SERIOUS







