@kowenicki - Well they need to tell people the basics and then stuff like how make stuff, how to make events, how to add stuff like quests(like where you can't pass a door until you kill 5 enemies, or collect x amount of collectibles, or find x item), also you can link levels together to form a campaign-- they have got to teach you how to do that...
Seriously if the tutorial levels manage to provide a few new things every level then they will be excellent -- i mean would you of preferred a 10 minute tutorial and then hell as you try to figure out how to do everything?







