| ARTICLE (My additions) said:
1. Shigeru Miyamoto is no longer the man who made Donkey Kong He makes Mario Galaxy which pushes graphic and level design. He makes Wii Sports, the first successful motion game. He makes Zelda:Twilight Princess and Wind Waker. Huh? Nintendo doesn't cause contraversy like GTA so they don't make videogames? Wow. Pretty stupid. Naming a console Wii and including motion control caused more contraversy than any GTA. Just not contraversy about violence. Instead, they disrupt the market and include people. While GTA excludes. Nintendo is perfectly capable of making a game without disrupting, Super Smash Brothers Brawl, Mario Kart Wii, and Zelda are hardly innovative. They are solid and fun sequels. Meanwhile games like Pikmin and Super Mario Galaxy 4. Making Nintendo games for casual gamers is easier The author doesn't use a consistent definition of hardcore. In the earlier statements, he uses "hardcore" to describe the similar artstyle or controls, now he uses it for difficulty. Anyway, this is a pretty narrow view of gaming. A hardcore gamer enjoys many types of games. If they don't than they are a hardcore FPS fan, or Sports fan, etc.
7. Nintendo is not giving fans the IP they keep asking for The fastest way to kill a strong artistic brand is to give the fans what they want. It hardly ever produces a spectacular product. See: Star Wars Prequels Show All battles, Spiderman 3's Venom, Zelda:TP's return to a mature artsyle,
Nintendo is encouraging third parties to innovate by providing a platform (Wii and Wii Ware) that is easy and cheap to develop for. Huh?
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Yeah. I'm just saying.
I would cite regulation, but I know you will simply ignore it.







