BenKenobi88 said:
There wasn't much strategy in the ground missions in Rogue Squadron III either... it was basically run and gun your way to the end. Similar to "mowing things down" when you need to in Lair. |
To me, they've made the ground combat seem more like Dynasty Warriors when they've described it. Now, except that you can fly and be on the ground, the moral system and events where you'll have to destroy things to increase the moral is very much like Dynasty Warriors.
As for the slow motion stuff, I hate it when games do that. I've cringed at every gameplay video where it shows slow motion while you're mowing down stuff. I wouldn't mind a slight 'slow-mo' effect (kind of like God of War 1 and 2), but there is WAY too much emphasis on the slow motion in Lair. I think it takes away from the action of the game and deters you from doing certain things because it forces you to go through slow motion. Spartan: Total Warrior is another example of that, after a while, you'll probably only start to use the 'Blades of Athena' not only because they're fast, but their 'rage move' is the only weapon in the game that doesn't force the game in slow motion when you use it.







