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IllegalPaladin said:

Interesting, I'll wait till I can rent it and/or till the demo comes out. I want to see the entire reviews and see how the game as a whole did and not gripes about one or two things, which it's the controls in this case. If the other aspects of the game are good, like the story, acting, and all that other stuff, then I think spending some time to get used to the controls shouldn't be that bad. Unless the controls are totally impossible to get used to of course.

*edit* to back up what I said about the reviewers, I found the neogaf thread and have quoted the original post about what the reviewers said.

"crispin says the combat system is confusing, and the sixaxis controls don't always work the way they should. lock-on system is also jacked. greg ford says the camera is frustrating in ground combat. the wide open levels hold a lot of potential but ultimately don't deliver garnett says it's a "frustrating disappointment" with a few bright spots"

We'll see I guess?  

 


hmmm. control issues? well according to IGN

"As we've reported previously, the SIXAXIS copes easily with dogfights in open areas, but negotiating the confined chasms without being spotted is a much tougher test of the controller's precision. Thankfully it feels responsive without being twitchy and with a little practice - we're talking less than a few minutes - gliding past the spotlights becomes second nature. "
and:
"Like the power generator attack in the night mission, it's a neat application of the SIXAXIS controls and adds a visceral edge to the gameplay, plus it helps to bring the players closer to the action. Indeed, Sony is so adamant that Lair is an "advert" for the SIXAXIS controller - the words of SCEE producer Dan Maher - that there's no option to fly the dragon using the analogue sticks. "We've done a lot of focus testing to get the SIXAXIS controls just right", explains Maher. "Initially we were aiming to perfect one type of controls, but quickly realised people play in different ways and therefore introduced sliding sensitivity." As a result, Lair is surprisingly easy to pick up and play, and piloting your dragon in the heat of a battle - with swarms of enemies bombarding you from every angle - becomes simple with practice. They're responsive too, and moves such as the quick 180-degree turn, executed by jolting the pad up, means that dogfighting soon becomes second nature."

Maybe EGM just sucked at it?.




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