Machina-AX said:
Torillian said: I'm with Stats on this one. I don't see anything within the platforming portions that defines this game as not for the casual gamer. The inclusion of physics is neat, but doesn't necessarily mean the game is more difficult.
Casual gamers can play the 50 levels on the disc and then take their pick through the levels online if they so care to.
Hardcore gamers will play through those 50, and then try to mess around with the level creator, even if they don't have a specific goal of creating a level, just to see what they can do with the physics.
That's how I see both groups playing the game. |
Exactly. You're not going to have to build your own levels to enjoy the game. I'll probably only mess around with the level editing tools for a small amount of time to see what I can do.
The ~50 levels on the disc are a taster, and there are sure to be hundreds of good levels up for download. It reminds me of Blizzard's Starcraft and Warcraft 'User Map Settings' modes. All the really good user generated levels will rise to the top and they'll be much better than the 50 levels included in the game because they'll find things to do that even the developers couldn't foresee.
That's what I'm getting it for - the introductory levels already included, a little experimentation of my own, and to play the best user generated levels with friends online.
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Ok, so explain to me the storyline if the 50 levels part is interesting.