| jman8 said: I don't know how many times on this site I've seen people state that the larger the install base leads to the largest profit. I've also seen the argument, "such and such million selling PS2 game sold poorly considering the 120 million install base." Well here's some data from the latest Japanese sales charts that show install base isn't everything. http://kotaku.com/5043640/japanese-gamers-love-soccer-hate-new-square-enix-ip 2 new releases from highly reputable companies that are well loved in Japan sold quite poorly. Inazuma Eleven (DS) - 41,000 / NEW by Level 5 Sigma Harmonics (DS) - 23,000 / NEW by Square Enix (Yohinori Kitase is involved in this game too which brings a lot of credibility to title.) So everyone who thinks the Wii is automatically going to get a ton of games b/c of it's huge numbers or anybody who thinks games are going to start drying up on other lesser selling systems, think again. Install base isn't everything. |
Installed base matters. The question is as far as console price, commercialization & on the other side of the coin the Gaming enthusiasm of consumers. You can expect the dedicated nature of the core fans and you can expect that if you play your cards right you'll gather the consumers who cannot afford console above median price and non-avid gamers or casual gamers, who will pick a console up for fun. Enthusiasm has gone down in the gaming circuit since last gen. The gaming industry has turned into a machine, so what needs to happen is for them to come back down from their corporate high horses and understand their focal demographics.







