Again, that opens up a whole other can of worms, which is people instantly expecting it to be one-to-one swing controls, and I don’t know if we’d be able to get it to the pinpoint accuracy that a game with this level of design requires. So you’d have to make gigantic surfaces you can swing onto rather than really tight skill-based areas, and that would shift more toward casual. |
This statement drives me up the wall. This fucking game designer thinks that the IR pointer is less accurate than a thumbstick. Does he know the wiimote has IR? Does he even know what one looks like?!
If this toolbag made a Wii version, I doubt I would want to play it.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.







