By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Fuzz said:
An axis is typically considered as having positive and negative, so there are really only 3 axis', not 6. Sony calls their controller a 6AXIS for marketing purposes, it really only detects motion in 3 axis'. So the motion + only needs $3 sensors. Everything else costs pennies so any major additional costs would be packaging, shipping and retail profit margin. Knowing all this, I would say $10 would be fairly optimistic, 15 realistic and the sweet spot, and 20 or more Nintendo giving us the shaft.

I originally assumed that the cost would be 3$*$1, but the following line in the artical made me think they were counting the +ve/-ve axes separately.

That six axis motion controller experience is exactly what Nintendo was after with the deal, which has had InvenSense providing millions of the chips in preparation for the spring launch of the peripheral.

However, now I think that you (and my initial feeling) were right.  I think the above statement (which was not a quote) ment to say "six degrees of freedom motion controller experience" which would be obtained with the gyros in the WM+ and the accelerometers in the original controller.