Gnizmo said:
I know exactly why they threw out their laundry list of excuses after the game was released. They blamed everything under the sun because they were appalled at the quality of the game and needed to try and save soem sort of face. I don't discount all their previous titles, but I sure as hell am not going to get excited over their next announcement. When a company sends me the message that their games could suck on a massive level I pay attention. Also, their work from years past almost certainly involved a number of people who are no longer employed there. That is just the way things work with jobs. Everyone eventually moves on so you need to keep replacing the staff. The most recent game is more likely to be the result of the current employees where the earlier work will have involved some people who can no longer help for better or worse. |
I could be wrong but I suspect why Lair and Haze both ended up being below average games in spite of having very good developers has to do with the companies grossly underestimating the ammount of work required to produce a PS3 game of that scale, seeing multiple delays and an ballooning budget which annoyed their publisher, and being dumped on the market in an incomplete form. If I am correct, and both companies 'learned their lesson' then I would expect their next projects to be a noticeable improvement regardless of the platform they're delivered on; because if they're producing a Wii game they will have an understanding of the challenges of development from their work on previous generation games, and if they're working on an XBox 360/PS3 game they're not as likely to underestimate their budget on the scale they did with their first PS3 games.







