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Despite having a cliché premise (activating four elemental things), the game manages to create excellent stories for both the eight playable characters, as for many other ones you encounter (the "bad" guys, the many many villagers in distress). The soundtrack is one of the most beautiful I've ever heard, not only in a game, but in other media as well. The world is immense, or gargantuan, as Elle Driver would like to say. The first (game) part is somewhat linear, but in the second one comes a moment in which you don't have a clue as to where to go or what to do, and the exploration and investigation in that part is very satisfying. The battles are turn-based, but many features put it apart from traditional RPG's like FF1 (which I love). First, the Djinnis are these pokémon-like creatures which can be used to attack. After attacking they are "set" and can be used for summons (more Djinni=more summons). Setting and un-setting them also changes your stats, which leaves you to have different strategies depending on the type of battles you're playing. The battle animations, and overall, all the graphics, are great (except for the overworld, which is a little...blurry and simple). Another great thing is that you can battle a friend via cable link, something rare in RPG's. The dungeons are Zelda-like, not simple as in the FF games I know, and you have to use your magic (Psynergy) to solve the puzzles (it really becomes a challenge when you are climbing up mountains.....well, it's more like a HUGE pain in the ass, but is t¡very satisfying when you finally get to where you want). And what more.....well, without sidequests (and leveling up enough to beat the last boss easily) it took me 100 hours t beat this game (both parts), every one of which was enjoyed. I think that's why those are not only "so good", but, honestly, some of the best games I have ever played.