By using this site, you agree to our Privacy Policy and our Terms of Use. Close


- “We are using the same engine as the Xbox 360, PS3, and PC. While the Wii console itself has no hardware shaders, we do a diffuse and alpha pass on the textures.

 

Oh my god. They don't know about TEV. Can this be? No could not ... but ... oh my god.

That statement let my hopes for this game sink ... :(

Hey! You producers! The Wii/Gamecube has a new gpu, not the standard-pc-gpu you find in xbox/ps3/pc. The Wii has TEV that are more powerfull and need much less gpu and cpu-power than shaders to produce the same effects.