bardicverse said:
Right, but why bother to spend a serious amount of time in advance amping a game that doesn't require it, like FF13? The game MIGHT show up next year if SE plays their cards right, but there's a lot of games to get before then. It'd make more sense to drop the bomb while showing the first videos. Imagine, for example, the next Zelda game. Then at the end of the video "Available next week". Gives people an "oh shit" moment and want to scramble to the stores, and it will be fresh in their mind.
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Keep in mind that there are two markets out there that a company is interested in.
There are the fans who will likely buy the game anyway and there are the new people who may not even know what Final Fantasy is.
Releasing more material has the benefit of keeping the former happy. You see what happens to hopes and expectations when games go for long periods of time without PR. It also has the chance of garnering attention from the latter group. The people in the latter group aren't going to have that "OH SHIT MUST BUY!" mentality but they're also not going to be highly affected by a single advertisement either. A steady stream of it not only has a better chance of getting their attention but in keeping that attention.
Many commercials aren't just around to try to sell something but also to remind you that a particular brand/product is still around. You may be excited for something today, but without reinforcement that excitement will slowly wither. PR is what keeps it fresh (or attempts to).







