| DaSimkin said: I have not seen this online myself... however if it is true this is an obvious design flaw. The server should decide what items you end up getting, how long they are active for, etc, not the client. |
It's not a design flaw, it's a design decision. Consoles are considered closed platforms. This is why XBL permabans Xbox hacks and Nintendo WiFi should do the same.
You cannot mitigate the latency if the server monitors everything. If someone lags a bit, suddenly they stop moving on the server (or drive off of the edge) even if you didn't do that on the client. This wouldn't be well tolerated by the clients. Plus, you'd have turning/moving latency.
You can significantly mitigate the latency if the server trusts all clients. Then, the only remnants of latency are players being mispredicted by the server.
And with WiFi, which has no business in gaming, you'll always end up with a lot of latency/loss.







