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@DeadNotSleeping: There's a completely different way of seeing it; games have had a pass long enough for focusing into the story.

I don't think "character developement" would be any kind of innovation and eventually it's compeletely irrelevant for the story. You want to see soap opera, and other people wants to see action.
When you see a movie or read a book, which is the main thing that keeps you reading or watching; the story itself or the storytelling? I'm guessing the latter. No matter how shitty the story itself is, good storytelling is what interests people, when as opposite, you could have the best story of the century but bad storytelling and everyone would still say it sucks.

So, how do the soap opera -like plots would be enchanged to gameplay and how would the gameplay benefit from it? The story works only as motive for the main character and as a motivation for the gamer to keep going.
Besides, now that you mentioned Zelda, it has similar elements in it, that you wanted to be implemented into Mario games.

@dib8rman: it's Tolkien.



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Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

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