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RolStoppable said:
chenguo4 said:

Well, I guess I'm restricting genre to action/adventure...

I guess i need to back up my argument a little bit. After some digging:

http://www.gamespot.com/ps3/action/ratchetclank/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review

http://www.gamespot.com/ps2/action/ryugagotoku/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review

http://www.gamespot.com/xbox360/action/timeshift/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review


These are all games who got deducted for story. I've never played any of these, but can they really be worse than "zomg save the world from shadow creatures."

 

 

*edit* and yeah I played Twilight Princess, and no I didn't think much of the story. The fact that I dont remember any of it speaks volumes.

http://www.gamespot.com/wii/rpg/fireemblem/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review

You have been defeated fair and square.

Fire Emblem is an SRPG... so your defense has been broken.

Games that need stories, at least decent ones, are shooters; RPGs; Action/Adventure. R&C shows that platformers can have a story past go here and there, save that, kill that.

So yes there is a double standard here.



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