Stromprophet on 18 March 2007
mrstickball said:
Price cutting is critical to any race. The Xbox dropped its price $100 in May 2002, and tripled its monthly sales, and reached a point that it sold very well in the US the rest of it's career - price drops help get a good system to a willing (and paying) marketplace.
However, I don't really see Sony cutting the PS3 $100 really helping it out alot. It'll help, but not the boost it needs. However, I don't think Sony wants to, or will, cut the price for awhile. The PS3 needs a $150-$200 pricecut across the board - which won't happen for atleast another 2 years. Once it's at the current 360 price level(s), we should see the system do near-360 numbers in the US. As for Japan, I question if the price drop would REALLY help alot.
What matters to Sony is 2-3 years from now getting it to a mass market price, and getting all of those late-adopters to purchase a PS3 rather than a 360, or an aging Wii system.
Having 5-10AAA titles don't matter. It didn't really help the N64 - it had TONS of AAA titles. However, it lacked the cheap(er) near-shovelware titles that the PS1 had. A library of 100+ decent games is better than 20 good games in the eyes of consumers. Im not saying its right, but no system has survived without a strong base of developer support, either from 1st or 3rd parties.
I would argue 64 might be the one system that lost on graphics. I mean comeon, it did have great games, but graphics wise it was horrid compared to a system that came out 2 years later? Who remembers the 64 Blocks that made up James bond in golden eye and the picture plastered on their flat faces?
Also Sony moved to CD which was what PC devs were using which helped them on the developer side. Nintendo is always trying crazy formats 64Bit Cartrige? MiniDisc?
Actually very few mainline gaming systems have failed. The Saturn, The Dreamcast, and NeoGeo come to mind. The Dreamcast sales were so much worse than even the PS3 sales its no secret to see why it died.
How is SCEA not going to do first party support? Of course they are, SCEA is the 3rd biggest developer studio in the world behind Ubisoft and EA.
I just don't think a price cut is as far away as you all do because of outside circumstances that are going to force a price cut.