The 1up guy says it's better than Tales of the Abyss, lol.
He Writes:
Long after we forget the details, we remember the feelings certain games of our youth evoked. Though it's difficult to put into words, Tales of Vesperia (the latest entry in Namco Bandai's long-running action-role-playing franchise) manages to recapture -- even if only for fleeting moments -- some of those elusive intangibles that led to lost RPG weekends on the Super Nintendo and PlayStation 1. It's not some complex, inscrutable formula we're talking about here, either -- just fun, fast-paced combat; a charming, likable cast; a colorful, inviting world that begs exploration; and quick, seamless pacing that's always got you on the move and tackling something fresh. Vesperia feels like what Tales of the Abyss, the previous franchise entry on PS2, was always meant to be.
With its choppy, chugging overworld and interminable loading (one of the few RPGs where I actively avoided combat -- not because I dreaded the enemies, but rather, the loading screen!), Abyss felt like a modern jet trapped in the chassis of a WWII fighter plane -- an intended epic constrained by antiquated hardware. Vesperia takes that otherwise solid foundation and crafts perhaps the finest franchise entry to date. It hits the ground running from the start (literally ? you're hot on the heels of an artifact thief) thanks in large part to badass, charismatic ex-knight protagonist Yuri, a vigilante on a one-man crusade against a corrupt empire.
He says it's perhaps the best entry in the series to date.
I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.
NO NO, NO NO NO.







