TheRealMafoo said:
Most of the money spent on high end PS3 games was writing a framework like Direct X on the 360. Sony did not give very good tools. The PS3 requires a new way to develop, and thus the people who forge that trail are going to spend a lot more. MGS5 will most likely take far less to make then MGS4 did. As people learn how to create very distributable code, costs will go down. Uncharted, MGS4, and GT5:p have no equal on the 360 (although uncharted might someday be surpasses). If at least one game was on par with those, then I would say it was cost. Also, it's worth noting that games like Mass Effect and BioShock had technical problems on the 360 (popin, frame rate issues). The three I mentioned for the PS3 have none. |
If you're referring to the graphics side - the OpenGL framework is already there. But I don't think you are.
Whilst it is harder to develop for the PS3 its not rediculously harder, nor are the tools so inferior in comparison to the Xbox 360 that it would add 50% to the coding budget. In fact its actually easier to code for the PS3 than for the PS2, its funny I saw a developer comment that it was hard to get a programmer to use a PS3 development kit when they had an Xbox360 kit on their desk as well.
GTAIV is one of the most technically impressive games this generation so far and it comes with a higher framerate and resolution on the Xbox360 version. It is even more technically impressive than games like Uncharted, because of the use of varied textures for one thing.
Is this a question of which exclusives have been given the most time/money/talent? Because at the moment it seems to be anyway. I can't believe that any of the mentioned Xbox 360 exclusives were given nearly the same time and devotion that the PS3 exclusives were. This comparison seems to me more about the goals of the developers and the companies commissioning the exclusives rather than answering any lingering questions about the capabilities of either system.
Tease.







