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@MikeB

You must know physics based damage is one of the PS3's strongpoints. Anyway rendering at a much higher resolution, much higher detailed cars, twice the amount of cars on track, etc. The Gran Turismo series just seems to aim for a much higher level of realism.

I do know that PS3 can do physics simulations quite nicely, but still if everything is already used you cannot use it for anything anymore even if it wouldn't be a much burden.

 

Yes we all know Gears of War 2, Alan Wake and Banjo haven't been released yet. But IMO it's just fine for people to use them as examples, in real life such things always seems to happen as such, IMO nothing to be upset about. Maybe Alan Wake shouldn't be included as nothing has really been shown in real time yet.

Well, you do it all the time, because you really don't have anything else.


Madden 2007 and 2008 360 to PS3 ports were worse on the PS3, but Madden 2009 is said to be much improved as well as slightly better on the PS3, so Madden 2007 or Madden 2008 comparisons would  now seem obsolete and irrelevant. It's clear their game engine wasn't up to spec yet for the earlier versions and for the long run their game engine will only improve and not get back to yesteryear's state of development.

And here we go again. "Madden 2009 is going to be good on PS3..." , Uhm... When you can't use real examples wish for better results in the future and use them sometimes as a facts? :)

 

Agreed, if you understand the differences between the 360 and PS3 hardware setup it's easy to understand how minor differences results from game development being lead on the 360. (for example taking optimal usage of EDRam optimisations on the 360, while laregely neglecting the massive potential of the Cell's SPUs).

Can you understand differences between games? Can you compare tetris and crysis? Or can you even compare crysis for any console fps. (Crysis world(maps) is(are) much larger and theres much more stuff going on. Thats why it takes much more to play it than most of console fps where theres only one 'pipe' and only one 'pipe section' you have to render. Ultimate example would be doom3 vs crysis. Small & tight corridors vs quite free world.). I say I don't agree, because no game is really comparable.

 

Developers will tell you it's better to lead projects on the PS3 with an eye on cross platform portability. It will not only result in better PS3 versions, the PC and 360 versions will benefit to a lesser degree as well as more modern and/or more efficient programming techniques are much more important on the PS3 platform.

You really can't use efficient programming techniques on PS3, sorry. Its usually only C or asm with SPUs. So no OO no functional programming no nothing, but old procedural stuff when it comes to SPUs. PPU of course can handle those. We just have to wait(Just like everything else when it comes to PS3? :) ) for those projects to see does it really matter if you make game first on PS3.