Geldorn said:
Actually, Sony is not getting out of the Cell business. They're getting out of the Cell manufacturing business. Which is a massive difference. They've basically completed the shift from doing everything (from design to implementation) of their chips to merely doing the design work and letting someone else do the building. (And yes, Cell was not a Sony only product, but it was at the very least a Sony idea originally)
As to the second bit - I feel that if MS hadn't done so (made the Xbox 360 dev friendly) they'd not be in the position they are in today so it definitely payed off. Though obviously some of the 'superior' versions are mainly so because the ATI chip in the 360 is just well, better than the Nvidia chip in the PS3. In a way Sony is being vindicated here as they manage to create console titles that are graphically on par or better (dependend on whose goggles you are wearing) than the best the Xbox 360 has to offer. Despite the PS3 having a weaker GFX chip. So in the end it turns out that the Cell fanboys where right - it does make a positive difference (with the caveat you have to put in more work to get that result). Without the Cell there would be no titles that could compete with the 360 graphically. At all. |
Perhaps you intende to post this on BruceonGames blog forum. Many people would disagree/argue your point.
On Topic: Valve sucks. Portal is great. I will "re-evaluate" my support of Valve based upon their future PS3 offerings.
@Starcraft - KBG29 was just noting the future direction of PC CPU's is a massively multi-core architecture. Intel will be selling 10 core CPU's within the next couple of years. The future of PC computing improvements is no longer based upon the clock cycle, but how many threads of execution that can occur per cycle. Kind of like the Cell architecture (that Sony is still firmly behind).
Thanks for the input, Jeff.







