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The_vagabond7 said:


I didn't say no one should make a shooter, I asked why should I be pumped for this over a different shooter? And I've yet to receive a good answer other than "pointing FTW!!!". People have tried to make more power look like a bad thing (60 people too much? Well you can customize it to have less, alot of people create 8 man servers), or say that I shouldn't play PS3 or 360 because PC is stronger (crisis has great draw distance and textures, but it's not leaps and bounds above what Resistance 2, or Killzone 2 are doing. The gap between this and HD console shooters is much bigger than the gap between HD console shooters and Crisis).

That just replaces the problem with a different one. Now you have twenty people trying to fill out a map designed for sixty. The action slows down and the weapon balance changes in favour of long-range equipment. Sure, some maps might be designed for combat on scale I want, but most will be trying to satisfy that touted number of players on the back of the box.

I know, I'm a picky bastard, but when it comes to online FPS games I can afford to be. A good online FPS offers enough replay value to entertain me for about three years. There are only three FPS games that have actually held my attention. Hopefully Conduit will be number 4, because the pointer really is more fun, and mousing is starting to cause some twinges in my wrist.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.